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Thieving

Thieving attempts to steal a weighted reward from a selected target. Failed attempts can deal damage.

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Attempts

The base success chance is defined by the selected target. Experience and rewards are awarded only on success. A failed attempt deals a random amount within the target’s listed damage range. If that damage reduces Health to zero, the activity ends; Auto Eat can apply after failure damage.

Targets

Targets
TargetLevelXP on successTimeBase successFailure damagePermanent upgrade
Farmer1193 s85%1–2None
Fisher8233.5 s83%1–3None
Lumberjack15284 s81%2–3None
Merchant20374 s75%2–4Lockpick Set
Miner30454.5 s72%3–5Lockpick Set
Noble40625 s65%3–6Disguise Kit
Apothecary50685.5 s67%4–7Disguise Kit
Knight60936 s55%5–9Shadow Kit
Arcanist701056 s56%6–10Shadow Kit
Royal Steward801326.5 s54%7–11Master Thief Kit
Master Thief901617 s52%8–12Master Thief Kit
Royal Treasurer951867.5 s50%9–14Master Thief Kit

Permanent upgrades

Buy these upgrades in tier order in Store → Skill upgrades. Buying a tier unlocks its activities; it does not replace their skill-level requirement.

Permanent upgrades
UpgradeTierPurchase levelActivity gateGoldMaterials
Lockpick Set115201,000None
Disguise Kit235405,000None
Shadow Kit3556025,00050 × Gold Bar
Master Thief Kit47580100,00010 × Diamond

More skills

All skills