Thieving
Thieving attempts to steal a weighted reward from a selected target. Failed attempts can deal damage.
On this page
Attempts
The base success chance is defined by the selected target. Experience and rewards are awarded only on success. A failed attempt deals a random amount within the target’s listed damage range. If that damage reduces Health to zero, the activity ends; Auto Eat can apply after failure damage.
Targets
| Target | Level | XP on success | Time | Base success | Failure damage | Permanent upgrade |
|---|---|---|---|---|---|---|
| 1 | 19 | 3 s | 85% | 1–2 | None | |
| 8 | 23 | 3.5 s | 83% | 1–3 | None | |
| 15 | 28 | 4 s | 81% | 2–3 | None | |
| 20 | 37 | 4 s | 75% | 2–4 | Lockpick Set | |
| 30 | 45 | 4.5 s | 72% | 3–5 | Lockpick Set | |
| 40 | 62 | 5 s | 65% | 3–6 | Disguise Kit | |
| 50 | 68 | 5.5 s | 67% | 4–7 | Disguise Kit | |
| 60 | 93 | 6 s | 55% | 5–9 | Shadow Kit | |
| 70 | 105 | 6 s | 56% | 6–10 | Shadow Kit | |
| 80 | 132 | 6.5 s | 54% | 7–11 | Master Thief Kit | |
| 90 | 161 | 7 s | 52% | 8–12 | Master Thief Kit | |
| 95 | 186 | 7.5 s | 50% | 9–14 | Master Thief Kit |
Permanent upgrades
Buy these upgrades in tier order in Store → Skill upgrades. Buying a tier unlocks its activities; it does not replace their skill-level requirement.
| Upgrade | Tier | Purchase level | Activity gate | Gold | Materials |
|---|---|---|---|---|---|
| 1 | 15 | 20 | 1,000 | None | |
| 2 | 35 | 40 | 5,000 | None | |
| 3 | 55 | 60 | 25,000 | 50 × Gold Bar | |
| 4 | 75 | 80 | 100,000 | 10 × Diamond |