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Sabledrain Crossing

Sabledrain Crossing is a 6-round dungeon requiring combat level 15.

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Entry requirements

Entry requirements
RequirementDetails
Combat level15

Location

This dungeon is associated with Sabledrain Tunnels.

Rounds

Rounds are fought in the order below. Hitpoints, Attack and Defence include the round's modifiers. Maximum hit is the authored dungeon value. XP is the base combat award before bonuses.

Rounds
RoundMonsterHitpointsAttackDefenceMaximum hitBase combat XP
1Giant Rat522124
2Skeleton1477477
3Zombie1477477
4Restless Ghost1698492
5Ghost1910105108
6Hill Giant4616157156

Round modifiers

The stat multiplier changes enemy Attack and Defence. The health multiplier changes enemy hitpoints. The three style multipliers change damage dealt by the player: 0× prevents that style from dealing damage; 1× leaves it unchanged.

Round modifiers
RoundHealthStatsMelee damageRanged damageMagic damage
11×1×1×1×1×
21×1×1×1×1×
31×1×1×1×1×
41×1×1×1×1×
51×1×1×1×1×
61.7×1.08×1×1×1.12×

Completion rewards

These items are awarded after the final round. Ordinary monster drops do not roll during dungeon rounds. Opening a reward orb is a separate weighted reward selection.

Completion rewards
ItemQuantityChance per clear
Wind Orb1100%

More dungeons

All dungeons