Guarded (Weapon)
Guarded is a weapon enchantment path selected at +6. It is one of three choices for that slot and checkpoint.
On this page
Full-strength effect
| Weapon style | Full-strength effect |
|---|---|
| Melee | +2.5 Strength, +2.5 Armor |
| Ranged | +2.5% Ranged damage, +2.5 Armor |
| Magic | +1.25 Magic, +2.5 Armor |
This is the full-strength effect at +10 or higher. The path is available in ordinary combat and dungeons, Arena, staking.
Progression
| Level | Share of full effect |
|---|---|
| +6 | 20% |
| +7 | 40% |
| +8 | 60% |
| +9 | 80% |
| +10 | 100% |
Earlier earned paths keep their full strength when a piece moves into a later tier.
Materials
| Material | Quantity |
|---|---|
| 1 | |
| 4 |
These materials are consumed only on the first successful crossing of +6 with this path. A failed attempt consumes its gold and scroll, but leaves these materials intact.
Changing this path
An earned path can be changed for gold. See enchanting for the checkpoint's fees, failure rules and protected floors.